Notification
The Notification plugin.
This plugin sends a few types of notifications: success, info and warning. The notifications need to be
handled and displayed by a plugin responsible for showing the UI of the notifications. Using this plugin for dispatching
notifications makes it possible to switch the notifications UI.
Note that every unhandled and not stopped warning notification will be displayed as a system alert.
See showWarning.
Properties
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context : ContextInterfacereadonlyinheritedmodule:ui/notification/notification~Notification#contextThe context or editor instance.
Static properties
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isContextPlugin : truereadonlyinheritedstaticmodule:ui/notification/notification~Notification.isContextPlugin -
isOfficialPlugin : truereadonlystaticmodule:ui/notification/notification~Notification.isOfficialPlugin -
isPremiumPlugin : booleanreadonlyinheritedstaticmodule:ui/notification/notification~Notification.isPremiumPlugin -
pluginName : 'Notification'readonlystaticmodule:ui/notification/notification~Notification.pluginName
Methods
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constructor( context )inheritedmodule:ui/notification/notification~Notification#constructor -
bind( bindProperties ) → ObservableMultiBindChaininheritedmodule:ui/notification/notification~Notification#bind:MANY_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeParameters
bindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'context' | 'init' | 'showSuccess' | 'showInfo' | 'showWarning'>Observable properties that will be bound to other observable(s).
Returns
ObservableMultiBindChainThe bind chain with the
to()andtoMany()methods.
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bind( bindProperty1, bindProperty2 ) → ObservableDualBindChain<K1, Notification[ K1 ], K2, Notification[ K2 ]>inheritedmodule:ui/notification/notification~Notification#bind:DUAL_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K1K2
Parameters
bindProperty1 : K1Observable property that will be bound to other observable(s).
bindProperty2 : K2Observable property that will be bound to other observable(s).
Returns
ObservableDualBindChain<K1, Notification[ K1 ], K2, Notification[ K2 ]>The bind chain with the
to()andtoMany()methods.
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bind( bindProperty ) → ObservableSingleBindChain<K, Notification[ K ]>inheritedmodule:ui/notification/notification~Notification#bind:SINGLE_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K
Parameters
bindProperty : KObservable property that will be bound to other observable(s).
Returns
ObservableSingleBindChain<K, Notification[ K ]>The bind chain with the
to()andtoMany()methods.
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decorate( methodName ) → voidinheritedmodule:ui/notification/notification~Notification#decorateTurns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.Copy codeNote: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'Copy codeFinally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'Copy codeParameters
methodName : 'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'context' | 'init' | 'showSuccess' | 'showInfo' | 'showWarning'Name of the method to decorate.
Returns
void
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delegate( events ) → EmitterMixinDelegateChaininheritedmodule:ui/notification/notification~Notification#delegateDelegates selected events to another
Emitter. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );Copy codethen
eventXis delegated (fired by)emitterBandemitterCalong withdata:emitterA.fire( 'eventX', data );Copy codeand
eventYis delegated (fired by)emitterCalong withdata:emitterA.fire( 'eventY', data );Copy codeParameters
events : Array<string>Event names that will be delegated to another emitter.
Returns
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destroy() → voidinheritedmodule:ui/notification/notification~Notification#destroyDestroys the plugin.
Note: This method is optional. A plugin instance does not need to have it defined.
Returns
void
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fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]inheritedmodule:ui/notification/notification~Notification#fireFires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfoobject, followed by the optionalargsprovided in thefire()method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>The name of the event or
EventInfoobject if event is delegated.args : TEvent[ 'args' ]Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]By default the method returns
undefined. However, the return value can be changed by listeners through modification of theevt.return's property (the event info is the first param of every callback).
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init() → voidmodule:ui/notification/notification~Notification#init -
listenTo( emitter, event, callback, [ options ] ) → voidinheritedmodule:ui/notification/notification~Notification#listenTo:BASE_EMITTERRegisters a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );Copy codeAn event callback can stop the event and set the return value of the
firemethod.Type parameters
Parameters
emitter : EmitterThe object that fires the event.
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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off( event, callback ) → voidinheritedmodule:ui/notification/notification~Notification#offStops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback ).Parameters
event : stringThe name of the event.
callback : FunctionThe function to stop being called.
Returns
void
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on( event, callback, [ options ] ) → voidinheritedmodule:ui/notification/notification~Notification#onRegisters a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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once( event, callback, [ options ] ) → voidinheritedmodule:ui/notification/notification~Notification#onceRegisters a callback function to be executed on the next time the event is fired only. This is similar to calling
onfollowed byoffin the callback.Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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set( values ) → voidinheritedmodule:ui/notification/notification~Notification#set:OBJECTCreates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }Copy codeParameters
values : objectAn object with
name=>valuepairs.
Returns
void
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set( name, value ) → voidinheritedmodule:ui/notification/notification~Notification#set:KEY_VALUECreates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }Copy codeType parameters
K
Parameters
name : KThe property's name.
value : Notification[ K ]The property's value.
Returns
void
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showInfo( message, data = { [data.namespace], [data.title] } ) → voidmodule:ui/notification/notification~Notification#showInfoShows an information notification.
By default, it fires the
show:infoevent with the givendata. The event namespace can be extended using thedata.namespaceoption. For example:showInfo( 'Editor is offline.', { namespace: 'editor:status' } );Copy codewill fire the
show:info:editor:statusevent.You can provide the title of the notification:
showInfo( 'Editor is offline.', { title: 'Network information' } );Copy codeParameters
message : stringThe content of the notification.
data : objectAdditional data.
Properties[ data.namespace ] : stringAdditional event namespace.
[ data.title ] : stringThe title of the notification.
Defaults to
{}
Returns
void
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showSuccess( message, data = { [data.namespace], [data.title] } ) → voidmodule:ui/notification/notification~Notification#showSuccessShows a success notification.
By default, it fires the
show:successevent with the givendata. The event namespace can be extended using thedata.namespaceoption. For example:showSuccess( 'Image is uploaded.', { namespace: 'upload:image' } );Copy codewill fire the
show:success:upload:imageevent.You can provide the title of the notification:
showSuccess( 'Image is uploaded.', { title: 'Image upload success' } );Copy codeParameters
message : stringThe content of the notification.
data : objectAdditional data.
Properties[ data.namespace ] : stringAdditional event namespace.
[ data.title ] : stringThe title of the notification.
Defaults to
{}
Returns
void
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showWarning( message, data = { [data.namespace], [data.title] } ) → voidmodule:ui/notification/notification~Notification#showWarningShows a warning notification.
By default, it fires the
show:warningevent with the givendata. The event namespace can be extended using thedata.namespaceoption. For example:showWarning( 'Image upload error.', { namespace: 'upload:image' } );Copy codewill fire the
show:warning:upload:imageevent.You can provide the title of the notification:
showWarning( 'Image upload error.', { title: 'Upload failed' } );Copy codeNote that each unhandled and not stopped
warningnotification will be displayed as a system alert. The plugin responsible for displaying warnings shouldstop()the event to prevent displaying it as an alert:notifications.on( 'show:warning', ( evt, data ) => { // Do something with the data. // Stop this event to prevent displaying it as an alert. evt.stop(); } );Copy codeYou can attach many listeners to the same event and
stop()this event in a listener with a low priority:notifications.on( 'show:warning', ( evt, data ) => { // Show the warning in the UI, but do not stop it. } ); notifications.on( 'show:warning', ( evt, data ) => { // Log the warning to some error tracker. // Stop this event to prevent displaying it as an alert. evt.stop(); }, { priority: 'low' } );Copy codeParameters
message : stringThe content of the notification.
data : objectAdditional data.
Properties[ data.namespace ] : stringAdditional event namespace.
[ data.title ] : stringThe title of the notification.
Defaults to
{}
Returns
void
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stopDelegating( [ event ], [ emitter ] ) → voidinheritedmodule:ui/notification/notification~Notification#stopDelegatingStops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : stringThe name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter(requires
event) The object to stop delegating a particular event to. If omitted, stops delegation ofeventto all emitters.
Returns
void
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stopListening( [ emitter ], [ event ], [ callback ] ) → voidinheritedmodule:ui/notification/notification~Notification#stopListening:BASE_STOPStops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : EmitterThe object to stop listening to. If omitted, stops it for all objects.
[ event ] : string(Requires the
emitter) The name of the event to stop listening to. If omitted, stops it for all events fromemitter.[ callback ] : Function(Requires the
event) The function to be removed from the call list for the givenevent.
Returns
void
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unbind( unbindProperties ) → voidinheritedmodule:ui/notification/notification~Notification#unbindRemoves the binding created with
bind.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();Copy codeParameters
unbindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'context' | 'init' | 'showSuccess' | 'showInfo' | 'showWarning'>Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
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_showNotification( data = { data.message, [data.namespace], [data.title], data.type } ) → voidprivatemodule:ui/notification/notification~Notification#_showNotificationFires the
showevent with the specified type, namespace and message.Parameters
data : objectThe message data.
Propertiesdata.message : stringThe content of the notification.
[ data.namespace ] : stringAdditional event namespace.
[ data.title ] : stringThe title of the notification.
data.type : NotificationEventTypeThe type of the message.
Returns
void
Events
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change:{property}( eventInfo, name, value, oldValue )inheritedmodule:ui/notification/notification~Notification#event:change:{property}Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'Copy codeParameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
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set:{property}( eventInfo, name, value, oldValue )inheritedmodule:ui/notification/notification~Notification#event:set:{property}Fired when a property value is going to be set but is not set yet (before the
changeevent is fired).You can control the final value of the property by using the event's
returnproperty.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'Copy codeNote: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
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show( eventInfo, data )module:ui/notification/notification~Notification#event:showFired when one of the
showSuccess(),showInfo(),showWarning()methods is called.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
data : NotificationShowEventDataThe notification data.
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show:info( eventInfo, data )module:ui/notification/notification~Notification#event:show:infoFired when the
showInfo()method is called.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
data : NotificationShowEventData<NotificationType>The notification data.
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show:success( eventInfo, data )module:ui/notification/notification~Notification#event:show:successFired when the
showSuccess()method is called.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
data : NotificationShowEventData<NotificationType>The notification data.
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show:warning( eventInfo, data )module:ui/notification/notification~Notification#event:show:warningFired when the
showWarning()method is called.When this event is not handled or stopped by
event.stop(), thedata.messageof this event will be automatically displayed as a system alert.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
data : NotificationShowEventData<NotificationType>The notification data.