LinkCommand
The link command. It is used by the link feature.
Properties
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affectsData : booleaninheritedmodule:link/linkcommand~LinkCommand#affectsDataA flag indicating whether a command execution changes the editor data or not.
Commands with
affectsDataset tofalsewill not be automatically disabled in the read-only mode and other editor modes with restricted user write permissions.Note: You do not have to set it for your every command. It is
trueby default.Parameters
affectsData : boolean
-
automaticDecorators : AutomaticLinkDecoratorsreadonlymodule:link/linkcommand~LinkCommand#automaticDecoratorsAn instance of the helper that ties together all
LinkDecoratorAutomaticDefinitionthat are used by the link and the linking images features. -
module:link/linkcommand~LinkCommand#editorThe editor on which this command will be used.
-
isEnabled : booleanmodule:link/linkcommand~LinkCommand#isEnabledFlag indicating whether a command is enabled or disabled. A disabled command will do nothing when executed.
A given command class should control this value by overriding the
refresh()method.It is possible to disable a command "from outside" using
forceDisabledmethod. -
manualDecorators : Collection<LinkManualDecorator>readonlymodule:link/linkcommand~LinkCommand#manualDecoratorsA collection of manual decorators corresponding to the decorator configuration.
You can consider it a model with states of manual decorators added to the currently selected link.
-
value : undefined | stringreadonly observablemodule:link/linkcommand~LinkCommand#valueThe value of the
'linkHref'attribute if the start of the selection is located in a node with this attribute. -
_isEnabledBasedOnSelection : booleanprotectedinheritedmodule:link/linkcommand~LinkCommand#_isEnabledBasedOnSelectionA flag indicating whether a command's
isEnabledstate should be changed depending on where the document selection is placed.By default, it is set to
true. If the document selection is placed in a non-editable place (such as non-editable root), the command becomes disabled.The flag should be changed to
falsein a concrete command's constructor if the command should not change itsisEnabledaccordingly to the document selection.
Methods
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constructor( editor )inheritedmodule:link/linkcommand~LinkCommand#constructorCreates a new
Commandinstance.Parameters
editor : EditorThe editor on which this command will be used.
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bind( bindProperty1, bindProperty2 ) → ObservableDualBindChain<K1, LinkCommand[ K1 ], K2, LinkCommand[ K2 ]>inheritedmodule:link/linkcommand~LinkCommand#bind:DUAL_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K1K2
Parameters
bindProperty1 : K1Observable property that will be bound to other observable(s).
bindProperty2 : K2Observable property that will be bound to other observable(s).
Returns
ObservableDualBindChain<K1, LinkCommand[ K1 ], K2, LinkCommand[ K2 ]>The bind chain with the
to()andtoMany()methods.
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bind( bindProperties ) → ObservableMultiBindChaininheritedmodule:link/linkcommand~LinkCommand#bind:MANY_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeParameters
bindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'value' | 'affectsData' | 'refresh' | 'execute' | 'isEnabled' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'manualDecorators' | 'automaticDecorators' | 'restoreManualDecoratorStates'>Observable properties that will be bound to other observable(s).
Returns
ObservableMultiBindChainThe bind chain with the
to()andtoMany()methods.
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bind( bindProperty ) → ObservableSingleBindChain<K, LinkCommand[ K ]>inheritedmodule:link/linkcommand~LinkCommand#bind:SINGLE_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K
Parameters
bindProperty : KObservable property that will be bound to other observable(s).
Returns
ObservableSingleBindChain<K, LinkCommand[ K ]>The bind chain with the
to()andtoMany()methods.
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clearForceDisabled( id ) → voidinheritedmodule:link/linkcommand~LinkCommand#clearForceDisabledClears forced disable previously set through
forceDisabled. SeeforceDisabled.Parameters
id : stringUnique identifier, equal to the one passed in
forceDisabledcall.
Returns
void
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decorate( methodName ) → voidinheritedmodule:link/linkcommand~LinkCommand#decorateTurns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.Copy codeNote: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'Copy codeFinally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'Copy codeParameters
methodName : 'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'value' | 'affectsData' | 'refresh' | 'execute' | 'isEnabled' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'manualDecorators' | 'automaticDecorators' | 'restoreManualDecoratorStates'Name of the method to decorate.
Returns
void
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delegate( events ) → EmitterMixinDelegateChaininheritedmodule:link/linkcommand~LinkCommand#delegateDelegates selected events to another
Emitter. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );Copy codethen
eventXis delegated (fired by)emitterBandemitterCalong withdata:emitterA.fire( 'eventX', data );Copy codeand
eventYis delegated (fired by)emitterCalong withdata:emitterA.fire( 'eventY', data );Copy codeParameters
events : Array<string>Event names that will be delegated to another emitter.
Returns
-
destroy() → voidinheritedmodule:link/linkcommand~LinkCommand#destroy -
execute( href, manualDecoratorIds, [ displayedText ] ) → voidmodule:link/linkcommand~LinkCommand#executeExecutes the command.
When the selection is non-collapsed, the
linkHrefattribute will be applied to nodes inside the selection, but only to those nodes where thelinkHrefattribute is allowed (disallowed nodes will be omitted).When the selection is collapsed and is not inside the text with the
linkHrefattribute, a new text node with thelinkHrefattribute will be inserted in place of the caret, but only if such element is allowed in this place. The_dataof the inserted text will equal thehrefparameter. The selection will be updated to wrap the just inserted text node.When the selection is collapsed and inside the text with the
linkHrefattribute, the attribute value will be updated.Decorators and model attribute management
There is an optional argument to this command that applies or removes model text attributes brought by manual link decorators.
Text attribute names in the model correspond to the entries in the configuration. For every decorator configured, a model text attribute exists with the "link" prefix. For example, a
'linkMyDecorator'attribute corresponds to'myDecorator'in the configuration.To learn more about link decorators, check out the
config.link.decoratorsdocumentation.Here is how to manage decorator attributes with the link command:
const linkCommand = editor.commands.get( 'link' ); // Adding a new decorator attribute. linkCommand.execute( 'http://example.com', { linkIsExternal: true } ); // Removing a decorator attribute from the selection. linkCommand.execute( 'http://example.com', { linkIsExternal: false } ); // Adding multiple decorator attributes at the same time. linkCommand.execute( 'http://example.com', { linkIsExternal: true, linkIsDownloadable: true, } ); // Removing and adding decorator attributes at the same time. linkCommand.execute( 'http://example.com', { linkIsExternal: false, linkFoo: true, linkIsDownloadable: false, } );Copy codeNote: If the decorator attribute name is not specified, its state remains untouched.
Note:
UnlinkCommand#execute()removes all decorator attributes.An optional parameter called
displayedTextis to add or update text of the link that represents thehref. For example:const linkCommand = editor.commands.get( 'link' ); // Adding a new link with `displayedText` attribute. linkCommand.execute( 'http://example.com', {}, 'Example' );Copy codeThe above code will create an anchor like this:
<a href="http://example.com">Example</a>Copy codeParameters
href : stringLink destination.
manualDecoratorIds : Record<string, boolean>The information about manual decorator attributes to be applied or removed upon execution.
Defaults to
{}[ displayedText ] : stringText of the link.
Returns
void
Fires
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fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]inheritedmodule:link/linkcommand~LinkCommand#fireFires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfoobject, followed by the optionalargsprovided in thefire()method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>The name of the event or
EventInfoobject if event is delegated.args : TEvent[ 'args' ]Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]By default the method returns
undefined. However, the return value can be changed by listeners through modification of theevt.return's property (the event info is the first param of every callback).
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forceDisabled( id ) → voidinheritedmodule:link/linkcommand~LinkCommand#forceDisabledDisables the command.
Command may be disabled by multiple features or algorithms (at once). When disabling a command, unique id should be passed (e.g. the feature name). The same identifier should be used when enabling back the command. The command becomes enabled only after all features enabled it back.
Disabling and enabling a command:
command.isEnabled; // -> true command.forceDisabled( 'MyFeature' ); command.isEnabled; // -> false command.clearForceDisabled( 'MyFeature' ); command.isEnabled; // -> trueCopy codeCommand disabled by multiple features:
command.forceDisabled( 'MyFeature' ); command.forceDisabled( 'OtherFeature' ); command.clearForceDisabled( 'MyFeature' ); command.isEnabled; // -> false command.clearForceDisabled( 'OtherFeature' ); command.isEnabled; // -> trueCopy codeMultiple disabling with the same identifier is redundant:
command.forceDisabled( 'MyFeature' ); command.forceDisabled( 'MyFeature' ); command.clearForceDisabled( 'MyFeature' ); command.isEnabled; // -> trueCopy codeNote: some commands or algorithms may have more complex logic when it comes to enabling or disabling certain commands, so the command might be still disabled after
clearForceDisabledwas used.Parameters
id : stringUnique identifier for disabling. Use the same id when enabling back the command.
Returns
void
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listenTo( emitter, event, callback, [ options ] ) → voidinheritedmodule:link/linkcommand~LinkCommand#listenTo:BASE_EMITTERRegisters a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );Copy codeAn event callback can stop the event and set the return value of the
firemethod.Type parameters
Parameters
emitter : EmitterThe object that fires the event.
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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off( event, callback ) → voidinheritedmodule:link/linkcommand~LinkCommand#offStops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback ).Parameters
event : stringThe name of the event.
callback : FunctionThe function to stop being called.
Returns
void
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on( event, callback, [ options ] ) → voidinheritedmodule:link/linkcommand~LinkCommand#onRegisters a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
-
once( event, callback, [ options ] ) → voidinheritedmodule:link/linkcommand~LinkCommand#onceRegisters a callback function to be executed on the next time the event is fired only. This is similar to calling
onfollowed byoffin the callback.Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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refresh() → voidmodule:link/linkcommand~LinkCommand#refreshRefreshes the command. The command should update its
isEnabledandvalueproperties in this method.This method is automatically called when any changes are applied to the document.
Returns
void
-
restoreManualDecoratorStates() → voidmodule:link/linkcommand~LinkCommand#restoreManualDecoratorStatesSynchronizes the state of
manualDecoratorswith the currently present elements in the model.Returns
void
-
set( values ) → voidinheritedmodule:link/linkcommand~LinkCommand#set:OBJECTCreates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }Copy codeParameters
values : objectAn object with
name=>valuepairs.
Returns
void
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set( name, value ) → voidinheritedmodule:link/linkcommand~LinkCommand#set:KEY_VALUECreates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }Copy codeType parameters
K
Parameters
name : KThe property's name.
value : LinkCommand[ K ]The property's value.
Returns
void
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stopDelegating( [ event ], [ emitter ] ) → voidinheritedmodule:link/linkcommand~LinkCommand#stopDelegatingStops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : stringThe name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter(requires
event) The object to stop delegating a particular event to. If omitted, stops delegation ofeventto all emitters.
Returns
void
-
stopListening( [ emitter ], [ event ], [ callback ] ) → voidinheritedmodule:link/linkcommand~LinkCommand#stopListening:BASE_STOPStops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : EmitterThe object to stop listening to. If omitted, stops it for all objects.
[ event ] : string(Requires the
emitter) The name of the event to stop listening to. If omitted, stops it for all events fromemitter.[ callback ] : Function(Requires the
event) The function to be removed from the call list for the givenevent.
Returns
void
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unbind( unbindProperties ) → voidinheritedmodule:link/linkcommand~LinkCommand#unbindRemoves the binding created with
bind.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();Copy codeParameters
unbindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'value' | 'affectsData' | 'refresh' | 'execute' | 'isEnabled' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'manualDecorators' | 'automaticDecorators' | 'restoreManualDecoratorStates'>Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
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_getDecoratorStateFromModel( decoratorName ) → undefined | booleanprivatemodule:link/linkcommand~LinkCommand#_getDecoratorStateFromModelProvides information whether a decorator with a given name is present in the currently processed selection.
Parameters
decoratorName : stringThe name of the manual decorator used in the model
Returns
undefined | booleanThe information whether a given decorator is currently present in the selection.
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_isRangeToUpdate( range, allowedRanges ) → booleanprivatemodule:link/linkcommand~LinkCommand#_isRangeToUpdateChecks whether specified
rangeis inside an element that accepts thelinkHrefattribute.Parameters
range : ModelRangeA range to check.
allowedRanges : Array<ModelRange>An array of ranges created on elements where the attribute is accepted.
Returns
boolean
Events
-
change:isEnabled( eventInfo, name, value, oldValue )inheritedmodule:link/linkcommand~LinkCommand#event:change:isEnabledFired when the
isEnabledproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isEnabled).value : booleanNew value of the
isEnabledproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isEnabledproperty with given key ornull, if property was not set before.
-
change:value( eventInfo, name, value, oldValue )module:link/linkcommand~LinkCommand#event:change:valueFired when the
valueproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
value).value : undefined | stringNew value of the
valueproperty with given key ornull, if operation should remove property.oldValue : undefined | stringOld value of the
valueproperty with given key ornull, if property was not set before.
-
change:{property}( eventInfo, name, value, oldValue )inheritedmodule:link/linkcommand~LinkCommand#event:change:{property}Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'Copy codeParameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
-
execute( eventInfo, <anonymous> )inheritedmodule:link/linkcommand~LinkCommand#event:executeEvent fired by the
executemethod. The command action is a listener to this event so it's possible to change/cancel the behavior of the command by listening to this event.See
decoratefor more information and samples.Note: This event is fired even if command is disabled. However, it is automatically blocked by a high priority listener in order to prevent command execution.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
<anonymous> : Parameters<TObservable[ TName ]>
-
set:isEnabled( eventInfo, name, value, oldValue )inheritedmodule:link/linkcommand~LinkCommand#event:set:isEnabledFired when the
isEnabledproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isEnabled).value : booleanNew value of the
isEnabledproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isEnabledproperty with given key ornull, if property was not set before.
-
set:value( eventInfo, name, value, oldValue )module:link/linkcommand~LinkCommand#event:set:valueFired when the
valueproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
value).value : undefined | stringNew value of the
valueproperty with given key ornull, if operation should remove property.oldValue : undefined | stringOld value of the
valueproperty with given key ornull, if property was not set before.
-
set:{property}( eventInfo, name, value, oldValue )inheritedmodule:link/linkcommand~LinkCommand#event:set:{property}Fired when a property value is going to be set but is not set yet (before the
changeevent is fired).You can control the final value of the property by using the event's
returnproperty.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'Copy codeNote: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.