InlineEditor
The inline editor implementation. It uses an inline editable and a floating toolbar. See the demo.
In order to create a inline editor instance, use the static
InlineEditor.create() method.
Properties
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accessibility : Accessibilityreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#accessibilityA namespace for the accessibility features of the editor.
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commands : CommandCollectionreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#commandsCommands registered to the editor.
Use the shorthand
editor.execute()method to execute commands:// Execute the bold command: editor.execute( 'bold' ); // Check the state of the bold command: editor.commands.get( 'bold' ).value;Copy code -
config : Config<EditorConfig>readonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#configStores all configurations specific to this editor instance.
editor.config.get( 'image.toolbar' ); // -> [ 'imageStyle:block', 'imageStyle:side', '|', 'toggleImageCaption', 'imageTextAlternative' ]Copy code -
conversion : Conversionreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#conversionConversion manager through which you can register model-to-view and view-to-model converters.
See the
Conversiondocumentation to learn how to add converters. -
data : DataControllerreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#dataThe data controller. Used e.g. for setting and retrieving the editor data.
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editing : EditingControllerreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#editingThe editing controller. Controls user input and rendering the content for editing.
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id : stringreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#id -
isReadOnly : booleanreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#isReadOnlyDefines whether the editor is in the read-only mode.
In read-only mode the editor commands are disabled so it is not possible to modify the document by using them. Also, the editable element(s) become non-editable.
In order to make the editor read-only, you need to call the
enableReadOnlyModemethod:editor.enableReadOnlyMode( 'feature-id' );Copy code- Later, to turn off the read-only mode, call
disableReadOnlyMode:
editor.disableReadOnlyMode( 'feature-id' );Copy code - Later, to turn off the read-only mode, call
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keystrokes : EditingKeystrokeHandlerreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#keystrokesAn instance of the
EditingKeystrokeHandler.It allows setting simple keystrokes:
// Execute the bold command on Ctrl+E: editor.keystrokes.set( 'Ctrl+E', 'bold' ); // Execute your own callback: editor.keystrokes.set( 'Ctrl+E', ( data, cancel ) => { console.log( data.keyCode ); // Prevent the default (native) action and stop the underlying keydown event // so no other editor feature will interfere. cancel(); } );Copy codeNote: Certain typing-oriented keystrokes (like Backspace or Enter) are handled by a low-level mechanism and trying to listen to them via the keystroke handler will not work reliably. To handle these specific keystrokes, see the events fired by the editing view document (
editor.editing.view.document). -
module:editor-inline/inlineeditor~InlineEditor#localeThe locale instance.
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module:editor-inline/inlineeditor~InlineEditor#modelThe editor's model.
The central point of the editor's abstract data model.
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plugins : PluginCollection<Editor>readonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#pluginsThe plugins loaded and in use by this editor instance.
editor.plugins.get( 'ClipboardPipeline' ); // -> An instance of the clipboard pipeline plugin.Copy code -
sourceElement : undefined | HTMLElementreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#sourceElementThe element on which the editor has been initialized.
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state : 'ready' | 'initializing' | 'destroyed'inherited observablemodule:editor-inline/inlineeditor~InlineEditor#stateIndicates the editor life-cycle state.
The editor is in one of the following states:
initializing– During the editor initialization (beforeEditor.create()) finished its job.ready– After the promise returned by theEditor.create()method is resolved.destroyed– Once theeditor.destroy()method was called.
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t : LocaleTranslatereadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#t -
ui : InlineEditorUIreadonlymodule:editor-inline/inlineeditor~InlineEditor#ui -
module:editor-inline/inlineeditor~InlineEditor#_contextThe editor context. When it is not provided through the configuration, the editor creates it.
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_readOnlyLocks : Set<string | symbol>protectedreadonlyinheritedmodule:editor-inline/inlineeditor~InlineEditor#_readOnlyLocksA set of lock IDs for the
isReadOnlygetter.
Static properties
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Context : Contextinheritedstaticmodule:editor-inline/inlineeditor~InlineEditor.ContextThe
Contextclass.Exposed as static editor field for easier access in editor builds.
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ContextWatchdog : ContextWatchdoginheritedstaticmodule:editor-inline/inlineeditor~InlineEditor.ContextWatchdogThe
ContextWatchdogclass.Exposed as static editor field for easier access in editor builds.
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EditorWatchdog : EditorWatchdoginheritedstaticmodule:editor-inline/inlineeditor~InlineEditor.EditorWatchdogThe
EditorWatchdogclass.Exposed as static editor field for easier access in editor builds.
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builtinPlugins : Array<PluginConstructor<Editor>> | undefinedinheritedstaticmodule:editor-inline/inlineeditor~InlineEditor.builtinPluginsAn array of plugins built into this editor class.
It is used in the now deprecated CKEditor 5 builds to provide a list of plugins which are later automatically initialized during the editor initialization.
They will be automatically initialized by the editor, unless listed in
config.removePluginsand unlessconfig.pluginsis passed.// Build some plugins into the editor class first. ClassicEditor.builtinPlugins = [ FooPlugin, BarPlugin ]; // Normally, you need to define config.plugins, but since ClassicEditor.builtinPlugins was // defined, now you can call create() without any configuration. ClassicEditor .create( sourceElement ) .then( editor => { editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin. editor.plugins.get( BarPlugin ); // -> An instance of the Bar plugin. } ); ClassicEditor .create( sourceElement, { // Do not initialize these plugins (note: it is defined by a string): removePlugins: [ 'Foo' ] } ) .then( editor => { editor.plugins.get( FooPlugin ); // -> Undefined. editor.config.get( BarPlugin ); // -> An instance of the Bar plugin. } ); ClassicEditor .create( sourceElement, { // Load only this plugin. It can also be defined by a string if // this plugin was built into the editor class. plugins: [ FooPlugin ] } ) .then( editor => { editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin. editor.config.get( BarPlugin ); // -> Undefined. } );Copy codeSee also
defaultConfig. -
defaultConfig : EditorConfig | undefinedinheritedstaticmodule:editor-inline/inlineeditor~InlineEditor.defaultConfigThe default configuration which is built into the editor class.
It was used in the now deprecated CKEditor 5 builds to provide the default configuration options which are later used during the editor initialization.
ClassicEditor.defaultConfig = { foo: 1, bar: 2 }; ClassicEditor .create( sourceElement ) .then( editor => { editor.config.get( 'foo' ); // -> 1 editor.config.get( 'bar' ); // -> 2 } ); // The default options can be overridden by the configuration passed to create(). ClassicEditor .create( sourceElement, { bar: 3 } ) .then( editor => { editor.config.get( 'foo' ); // -> 1 editor.config.get( 'bar' ); // -> 3 } );Copy codeSee also
builtinPlugins. -
editorName : 'InlineEditor'readonlystaticmodule:editor-inline/inlineeditor~InlineEditor.editorName
Methods
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constructor( sourceElementOrData, config )protectedmodule:editor-inline/inlineeditor~InlineEditor#constructorCreates an instance of the inline editor.
Note: Do not use the constructor to create editor instances. Use the static
InlineEditor.create()method instead.Parameters
sourceElementOrData : string | HTMLElementThe DOM element that will be the source for the created editor (on which the editor will be initialized) or initial data for the editor. For more information see
InlineEditor.create().config : EditorConfigThe editor configuration.
Defaults to
{}
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bind( bindProperties ) → ObservableMultiBindChaininheritedmodule:editor-inline/inlineeditor~InlineEditor#bind:MANY_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeParameters
bindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'isReadOnly' | 'ui' | 'editing' | 'model' | 'execute' | 'plugins' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins' | 'sourceElement' | 'updateSourceElement'>Observable properties that will be bound to other observable(s).
Returns
ObservableMultiBindChainThe bind chain with the
to()andtoMany()methods.
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bind( bindProperty1, bindProperty2 ) → ObservableDualBindChain<K1, InlineEditor[ K1 ], K2, InlineEditor[ K2 ]>inheritedmodule:editor-inline/inlineeditor~InlineEditor#bind:DUAL_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K1K2
Parameters
bindProperty1 : K1Observable property that will be bound to other observable(s).
bindProperty2 : K2Observable property that will be bound to other observable(s).
Returns
ObservableDualBindChain<K1, InlineEditor[ K1 ], K2, InlineEditor[ K2 ]>The bind chain with the
to()andtoMany()methods.
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bind( bindProperty ) → ObservableSingleBindChain<K, InlineEditor[ K ]>inheritedmodule:editor-inline/inlineeditor~InlineEditor#bind:SINGLE_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K
Parameters
bindProperty : KObservable property that will be bound to other observable(s).
Returns
ObservableSingleBindChain<K, InlineEditor[ K ]>The bind chain with the
to()andtoMany()methods.
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decorate( methodName ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#decorateTurns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.Copy codeNote: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'Copy codeFinally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'Copy codeParameters
methodName : 'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'isReadOnly' | 'ui' | 'editing' | 'model' | 'execute' | 'plugins' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins' | 'sourceElement' | 'updateSourceElement'Name of the method to decorate.
Returns
void
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delegate( events ) → EmitterMixinDelegateChaininheritedmodule:editor-inline/inlineeditor~InlineEditor#delegateDelegates selected events to another
Emitter. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );Copy codethen
eventXis delegated (fired by)emitterBandemitterCalong withdata:emitterA.fire( 'eventX', data );Copy codeand
eventYis delegated (fired by)emitterCalong withdata:emitterA.fire( 'eventY', data );Copy codeParameters
events : Array<string>Event names that will be delegated to another emitter.
Returns
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destroy() → Promise<unknown>module:editor-inline/inlineeditor~InlineEditor#destroyDestroys the editor instance, releasing all resources used by it.
Updates the original editor element with the data if the
updateSourceElementOnDestroyconfiguration option is set totrue.Returns
Promise<unknown>
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disableReadOnlyMode( lockId ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#disableReadOnlyModeRemoves the read-only lock from the editor with given lock ID.
When no lock is present on the editor anymore, then the
isReadOnlyproperty will be set tofalse.Parameters
lockId : string | symbolThe lock ID for setting the editor to the read-only state.
Returns
void
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enableReadOnlyMode( lockId ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#enableReadOnlyModeTurns on the read-only mode in the editor.
Editor can be switched to or out of the read-only mode by many features, under various circumstances. The editor supports locking mechanism for the read-only mode. It enables easy control over the read-only mode when many features wants to turn it on or off at the same time, without conflicting with each other. It guarantees that you will not make the editor editable accidentally (which could lead to errors).
Each read-only mode request is identified by a unique id (also called "lock"). If multiple plugins requested to turn on the read-only mode, then, the editor will become editable only after all these plugins turn the read-only mode off (using the same ids).
Note, that you cannot force the editor to disable the read-only mode if other plugins set it.
After the first
enableReadOnlyMode()call, theisReadOnlyproperty will be set totrue:editor.isReadOnly; // `false`. editor.enableReadOnlyMode( 'my-feature-id' ); editor.isReadOnly; // `true`.Copy codeYou can turn off the read-only mode ("clear the lock") using the
disableReadOnlyMode()method:editor.enableReadOnlyMode( 'my-feature-id' ); // ... editor.disableReadOnlyMode( 'my-feature-id' ); editor.isReadOnly; // `false`.Copy codeAll "locks" need to be removed to enable editing:
editor.enableReadOnlyMode( 'my-feature-id' ); editor.enableReadOnlyMode( 'my-other-feature-id' ); // ... editor.disableReadOnlyMode( 'my-feature-id' ); editor.isReadOnly; // `true`. editor.disableReadOnlyMode( 'my-other-feature-id' ); editor.isReadOnly; // `false`.Copy codeParameters
lockId : string | symbolA unique ID for setting the editor to the read-only state.
Returns
void
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execute( commandName, commandParams ) → ReturnType<CommandsMap[ TName ][ 'execute' ]>inheritedmodule:editor-inline/inlineeditor~InlineEditor#executeExecutes the specified command with given parameters.
Shorthand for:
editor.commands.get( commandName ).execute( ... );Copy codeType parameters
TName : extends string
Parameters
commandName : TNameThe name of the command to execute.
commandParams : Parameters<CommandsMap[ TName ][ 'execute' ]>Command parameters.
Returns
ReturnType<CommandsMap[ TName ][ 'execute' ]>The value returned by the
commands.execute().
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fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]inheritedmodule:editor-inline/inlineeditor~InlineEditor#fireFires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfoobject, followed by the optionalargsprovided in thefire()method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>The name of the event or
EventInfoobject if event is delegated.args : TEvent[ 'args' ]Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]By default the method returns
undefined. However, the return value can be changed by listeners through modification of theevt.return's property (the event info is the first param of every callback).
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focus() → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#focusFocuses the editor.
Note To explicitly focus the editing area of the editor, use the
editor.editing.view.focus()method of the editing view.Check out the Focus in the editor UI section of the Deep dive into focus tracking guide to learn more.
Returns
void
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getData( [ options ] = { [options.rootName], [options.trim], options.[key: string] } ) → stringinheritedmodule:editor-inline/inlineeditor~InlineEditor#getDataGets the data from the editor.
editor.getData(); // -> '<p>This is editor!</p>'Copy codeIf your editor implementation uses multiple roots, you should pass root name as one of the options:
editor.getData( { rootName: 'header' } ); // -> '<p>Content for header part.</p>'Copy codeBy default, the editor outputs HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.
A warning is logged when you try to retrieve data for a detached root, as most probably this is a mistake. A detached root should be treated like it is removed, and you should not save its data. Note, that the detached root data is always an empty string.
Parameters
[ options ] : objectAdditional configuration for the retrieved data. Editor features may introduce more configuration options that can be set through this parameter.
Properties[ options.rootName ] : stringRoot name. Defaults to
'main'.[ options.trim ] : 'none' | 'empty'Whether returned data should be trimmed. This option is set to
'empty'by default, which means that whenever editor content is considered empty, an empty string is returned. To turn off trimming use'none'. In such cases exact content will be returned (for example'<p> </p>'for an empty editor).options.[key: string] : unknown
Returns
stringOutput data.
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initPlugins() → Promise<LoadedPlugins>inheritedmodule:editor-inline/inlineeditor~InlineEditor#initPluginsLoads and initializes plugins specified in the configuration.
Returns
Promise<LoadedPlugins>A promise which resolves once the initialization is completed, providing an array of loaded plugins.
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listenTo( emitter, event, callback, [ options ] ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#listenTo:BASE_EMITTERRegisters a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );Copy codeAn event callback can stop the event and set the return value of the
firemethod.Type parameters
Parameters
emitter : EmitterThe object that fires the event.
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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off( event, callback ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#offStops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback ).Parameters
event : stringThe name of the event.
callback : FunctionThe function to stop being called.
Returns
void
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on( event, callback, [ options ] ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#onRegisters a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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once( event, callback, [ options ] ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#onceRegisters a callback function to be executed on the next time the event is fired only. This is similar to calling
onfollowed byoffin the callback.Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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set( values ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#set:OBJECTCreates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }Copy codeParameters
values : objectAn object with
name=>valuepairs.
Returns
void
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set( name, value ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#set:KEY_VALUECreates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }Copy codeType parameters
K
Parameters
name : KThe property's name.
value : InlineEditor[ K ]The property's value.
Returns
void
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setData( data ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#setDataSets the data in the editor.
editor.setData( '<p>This is editor!</p>' );Copy codeIf your editor implementation uses multiple roots, you should pass an object with keys corresponding to the editor root names and values equal to the data that should be set in each root:
editor.setData( { header: '<p>Content for header part.</p>', content: '<p>Content for main part.</p>', footer: '<p>Content for footer part.</p>' } );Copy codeBy default the editor accepts HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.
Parameters
data : string | Record<string, string>Input data.
Returns
void
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stopDelegating( [ event ], [ emitter ] ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#stopDelegatingStops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : stringThe name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter(requires
event) The object to stop delegating a particular event to. If omitted, stops delegation ofeventto all emitters.
Returns
void
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stopListening( [ emitter ], [ event ], [ callback ] ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#stopListening:BASE_STOPStops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : EmitterThe object to stop listening to. If omitted, stops it for all objects.
[ event ] : string(Requires the
emitter) The name of the event to stop listening to. If omitted, stops it for all events fromemitter.[ callback ] : Function(Requires the
event) The function to be removed from the call list for the givenevent.
Returns
void
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unbind( unbindProperties ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#unbindRemoves the binding created with
bind.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();Copy codeParameters
unbindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'isReadOnly' | 'ui' | 'editing' | 'model' | 'execute' | 'plugins' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins' | 'sourceElement' | 'updateSourceElement'>Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
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updateSourceElement( [ data ] ) → voidinheritedmodule:editor-inline/inlineeditor~InlineEditor#updateSourceElementUpdates the editor source element's content with the data if the
updateSourceElementOnDestroyconfiguration option is set totrue.Parameters
[ data ] : stringData that the editor source element should be updated with.
Returns
void
Static methods
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create( sourceElementOrData, config ) → Promise<InlineEditor>staticmodule:editor-inline/inlineeditor~InlineEditor.createCreates a new inline editor instance.
There are three general ways how the editor can be initialized.
Using an existing DOM element (and loading data from it)
You can initialize the editor using an existing DOM element:
InlineEditor .create( document.querySelector( '#editor' ) ) .then( editor => { console.log( 'Editor was initialized', editor ); } ) .catch( err => { console.error( err.stack ); } );Copy codeThe element's content will be used as the editor data and the element will become the editable element.
Creating a detached editor
Alternatively, you can initialize the editor by passing the initial data directly as a
String. In this case, the editor will render an element that must be inserted into the DOM for the editor to work properly:InlineEditor .create( '<p>Hello world!</p>' ) .then( editor => { console.log( 'Editor was initialized', editor ); // Initial data was provided so the editor UI element needs to be added manually to the DOM. document.body.appendChild( editor.ui.element ); } ) .catch( err => { console.error( err.stack ); } );Copy codeThis lets you dynamically append the editor to your web page whenever it is convenient for you. You may use this method if your web page content is generated on the client side and the DOM structure is not ready at the moment when you initialize the editor.
Using an existing DOM element (and data provided in
config.initialData)You can also mix these two ways by providing a DOM element to be used and passing the initial data through the configuration:
InlineEditor .create( document.querySelector( '#editor' ), { initialData: '<h2>Initial data</h2><p>Foo bar.</p>' } ) .then( editor => { console.log( 'Editor was initialized', editor ); } ) .catch( err => { console.error( err.stack ); } );Copy codeThis method can be used to initialize the editor on an existing element with the specified content in case if your integration makes it difficult to set the content of the source element.
Note that an error will be thrown if you pass the initial data both as the first parameter and also in the configuration.
Configuring the editor
See the editor configuration documentation to learn more about customizing plugins, toolbar and more.
Parameters
sourceElementOrData : string | HTMLElementThe DOM element that will be the source for the created editor or the editor's initial data.
If a DOM element is passed, its content will be automatically loaded to the editor upon initialization. The editor data will be set back to the original element once the editor is destroyed only if the updateSourceElementOnDestroy option is set to
true.If the initial data is passed, a detached editor will be created. In this case you need to insert it into the DOM manually. It is available under the
editor.ui.elementproperty.config : EditorConfigThe editor configuration.
Defaults to
{}
Returns
Promise<InlineEditor>A promise resolved once the editor is ready. The promise resolves with the created editor instance.
Events
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change:isReadOnly( eventInfo, name, value, oldValue )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:change:isReadOnlyFired when the
isReadOnlyproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isReadOnly).value : booleanNew value of the
isReadOnlyproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isReadOnlyproperty with given key ornull, if property was not set before.
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change:state( eventInfo, name, value, oldValue )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:change:stateFired when the
stateproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
state).value : 'ready' | 'initializing' | 'destroyed'New value of the
stateproperty with given key ornull, if operation should remove property.oldValue : 'ready' | 'initializing' | 'destroyed'Old value of the
stateproperty with given key ornull, if property was not set before.
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change:{property}( eventInfo, name, value, oldValue )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:change:{property}Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'Copy codeParameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
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collectUsageData( eventInfo, <anonymous> = {.setUsageData } ) inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:collectUsageDataFired when the editor is about to collect usage data.
This event is fired when the editor is about to collect usage data. It allows plugins to provide additional data for the usage statistics. The usage data is collected by the editor and sent to the usage tracking server. All plugins are expected to be ready at this point.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
<anonymous> : object-
Properties
<anonymous>.setUsageData : void
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destroy( eventInfo )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:destroyFired when this editor instance is destroyed. The editor at this point is not usable and this event should be used to perform the clean-up in any plugin.
See also the
editor.stateproperty.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
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ready( eventInfo )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:readyFired when the data and all additional editor components are ready.
Note: This event is most useful for plugin developers. When integrating the editor with your website or application, you do not have to listen to
editor#readybecause when the promise returned by the staticEditor.create()event is resolved, the editor is already ready. In fact, since the first moment when the editor instance is available to you is insidethen()'s callback, you cannot even add a listener to theeditor#readyevent.See also the
editor.stateproperty.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
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set:isReadOnly( eventInfo, name, value, oldValue )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:set:isReadOnlyFired when the
isReadOnlyproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isReadOnly).value : booleanNew value of the
isReadOnlyproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isReadOnlyproperty with given key ornull, if property was not set before.
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set:state( eventInfo, name, value, oldValue )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:set:stateFired when the
stateproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
state).value : 'ready' | 'initializing' | 'destroyed'New value of the
stateproperty with given key ornull, if operation should remove property.oldValue : 'ready' | 'initializing' | 'destroyed'Old value of the
stateproperty with given key ornull, if property was not set before.
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set:{property}( eventInfo, name, value, oldValue )inheritedmodule:editor-inline/inlineeditor~InlineEditor#event:set:{property}Fired when a property value is going to be set but is not set yet (before the
changeevent is fired).You can control the final value of the property by using the event's
returnproperty.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'Copy codeNote: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.